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Wednesday, March 1, 2017

Painting 7: Group Event Canvas Painting

 A Day in the Field
11 in. x 14 in.
Craft Acrylics on Canvas Board
February 2017
1.5 hrs

So this will probably be my shortest post yet since this painting literally took me under two hours and had zero planning/preparation. I created this during a women in engineering canvas painting event. All of the materials were supplied so I used cheap craft paint and cheap, soft brushes. 

There are a couple big projects I've been thinking about and tossing around in my head so I was considering doing a prototype of one of those to sort of lay things would while I had a limited supply of paint and 1.5 hrs to be as creative as I possible could.

Instead I decided to paint something - anything - whatever vision appeared in my head - and just go for it. I wanted to paint non-stop as hard as I could for an hour and a half (since I'm normally a really slow painter) without worrying about the details, without using any references, just purely going off of what was in my head an experimenting with which techniques would work best for the equipment at my disposal.

I had this vision. This is something that I've wanted to paint but not exactly in this form. I wanted to paint something for my dad, or at least something that feels like him. I have this vision of a grand majestic watercolor of fields and trees and pheasants flying overhead and my dog (a beautiful majestic [crazy] German Shorthaired Pointer) poised angled slightly toward the camera, coat gleaming in the sun, foot pointed, muscles rippling - a hunting dog's paradise more or less. This is not that picture. This was a slightly warped picture that popped into my head with a much more simplistic layout, almost whimsical dog meets bird subject. I wanted everything to be strokey and simple but still give off the impression of what the picture was.

Overall I'm really happy with it. I have a couple (one main) issues with it and I was hesitant to event titles this 'Painting 7' since I wouldn't truly consider this a complete actual painting, but I was proud that I displayed what I wanted to displayed, I had a bunch of fun making it, and it mostly matches the vision in my mind.

This was the first time I painted completely without reference (besides for one quick glance at a pheasant to check their coloring and another quick glance at my dog to make sure I had his spots in relatively the right place) [the previous fanart landscape was another picture I did mostly without reference except for the horses]. My goal was to just paint and to see if I could actually put my mind on canvas. I have this notion that I am not a talented enough artist to do that, but at the same time I've never really trusted myself to try, so I wanted to just go for it.

Obviously this is not a very detailed piece. Between the time constraint and the brushes constraint and the materials constraint my main goal was to give it the feeling of a field even though I have big chunky blocks of grass but I still think you can really feel the texture, etc.

[apparently I lied about this being a short post; I can make a novel out of anything]

I was really proud of these birds. Just a couple quick strokes and Voila! I was so unbelievably proud of the bird on the far right (though I wish his shadows and highlights were reversed so they made more sense.) But this was literally 2 seconds work and honestly it's probably one of the best parts of the picture.

Here's my little pheasant. Wish he had a little more shadow variation but I was mainly focusing on color. He is a bit flat though...

This is both my favorite and least favorite part of this piece. Of course it's my puppy and I love him, and overall I think the impression of the dog is decent (though it begs for detail and muscle definition and nice deep shadows) but the rough halo around the dog from later darker additions of grass is what bothers me the most. I wish he had a nice clean outline so event if he wasn't super detailed, he'd still stand out as I wanted him to. I was pleasantly surprised with how much I like his ear though (and event his face shape in general - though the pointing leg could do with much improvement and definition).




Overall this was really great and I definitely want to be a big more free with my painting. The last two paintings were some of my fastest and probably most fun to paint because I did them so much more free form than usual. I'm finally learning not to rely of references so much and to explore life and expression a little more. 

Hopefully this was a good warm-up and I can finish a real new acrylic painting soon ;)
[or maybe I'll just go back and hide in my watercolors; acrylic is scary]

Sunday, January 15, 2017

Fan Art 2: Queen's Thief - Sea of Olives

Sea of Olives
Based off of The Thief by Megan Whalen Turner
Medium: Watercolor
Time: A week
Size: 11x15 in.
Date: January 2017

Other Fan Art for the same series: Costis & Aris

So this is my landscape fan art for the Queen's Thief series by Megan Whalen Turner! I was super excited to do this because I have had a couple scenes that I've been wanting to paint for a long time but alas life so I could never find the time. Then Mrs. Turner announced an ARC contest for her new book so I decided I was just going to go for it!!! This is my first watercolor painting in over 4 years, and there are definitely a lot of things I would have done differently (SUGAR D: ) [which if you'd like to hear more about you can see in the progress section below ;) ] but overall it was really fun and I am relatively happy with it! (Especially since I didn't really have a reference for most of it and mostly just made things up as I went - this was especially fun with the horses cause I never knew which color I'd make them until it happened.)

Summary:
This is a scene from The Thief. This is one of... three (I think) scenes that I've always wanted to paint from the Queen's Thief series. Basically I pictured the Magus, Pol, Sophos, Ambiades, and of course Gen on horseback looking out over the Sea of Olives which is a huge expanse of olive trees planted ages ago for the gods. I ended up doing this painting in a rush, plus I'm super out of practice with watercolors (my first love <3 ), so as I result there is a lot I would have done differently or planned out better but overall I'm super happy that I finished it and that it looks approximately and especially that my horses are up to my roommates standard which is a huge accomplishment since she's the horse master. Anyways I can't describe how much I love this book series and how happy they make me so I was glad I finally got this out there :D

Note: Like I mentioned I did this in a bit of a rush which was both good and bad. The good was that it was a bunch of fun and I got to do things more spontaneously; the bad was that I didn't get a chance to plan things out super well or to make things super accurate to the series. But overall it was a bunch of fun, I regained some (a very very very small amount) of skills with my beloved watercolors, and this was probably the most original [ironic since it's a fan art ;) ], picture I've ever made (since most of my other paintings were from basically a single photo reference and this one was almost purely made up with various references, none of which were represented in entirety or anything close to it).

Work in progress:



These were some of my sketches for the layout of the picture. I wanted them all to be on horses going through the Sea of Olives, but I also wanted to have the effect of the rows upon rows of olive trees rolling over hills and fading off into the distance. I couldn't figure out a good way to have them both among the olive trees and also able to see far into the distance, so eventually I decided to put them up on a bit of a cliff or rocky area with one olive tree in the foreground and giving them the vantage point of seeing all of the trees in the distance.


Here's the original lightly sponged background rows of olive trees. Of course I couldn't keep it simple and probably redid them and roughed them up at least eight times. I also have a nice wash for the sky (which also ended up getting redone by accident). I believe I was using an indigo for the sky and some sort of Frankenstein green color that was in my palette that I think once contained Viridian Hue. Note I also put liquid frisket in approximate locations for the Magus, Ambiades, and Sophos (though I really should have taken the time to draw them out better because this messed me up a lot later on).

Here I added in the second level of olive trees. I also drew in Gen's horse and an approximation of Gen leaning over half terrified, half too tired/sore/weary to care ;) . [Which my roommate pointed out was much too far back on the horse so I had to shift time around a bit later - oh plus the horse vertical front foot was a bit to far forward so I had to shift that back about a millimeter as well ;) ]

I added some more detailing in the background and had the interesting idea of adding a bunch of cool indigo shadows in for the grove [spontaneously deciding the sun was somewhere over on the left ;) ]

SUGAR - this was horrible. I couldn't decide what I wanted to do for the path that they were on and decided that I was going to put a bunch of different flecks of colors on a mostly brown to dark indigo path. Then I thought putting a salt texture might be cool since it's a watercolor technique I never really used to use at all (simply because it makes a mess plus it makes you wait a long time). Unfortunately for some reason I do not have salt in my dorm room, but I do have sugar... so I thought why not? what's the worst it can do? It was horrible - worse than I ever could have imagined. The sugar dissolved in with the paint and dried in a hard sticky mess - I about thought I had ruined my picture but thankfully I was able to sponge and scrub most of it away though of course it had the effect of practically destroying all of that paper - thank goodness it was just were the ground was though so it was just going to be sorts of brownish and non-distinct anyways. [Also note that in addition to sugar I also picked some salt off of some peanut butter pretzels and add them to the monstrosity ;) ]

Here is my fixed path which I gave a dried sponge texture. I also tried to make the foreground olive bearable and failed.

I made the foreground olive slightly more bearable. I was absolutely in love with the trunk though! Yes! I painted Magus, Ambiades, and Sophos (and theirs horses minus the tails). I really wanted Sophos shirt to be bright and rich (since Ambiades should look dull in comparison) but it bothers me a bit... Also note that I had a lot of fun making up horse colors. The furthest eventually became something of a bay. I really wanted the second horse to have lavender highlights in the sun so it became a brownish color. And I wanted to use my yellow ochre on Sophos' horse - so that's how it became a light chestnut-ish.

I started on Pol's horse. Oh! and I also did the rocks! I was really happy with the couple of rocks on the bottom but I was making up the ones on the right as I went so they ended up a bit blurry. I was going to go back in and mess with them a bit but didn't have time.

Pol's horse was totally looking orange and purple for a bit but I ended up pulling it off! And for the last horse I decided to do a nice pure burnt sienna!

I added some more details on the horse, adding muscle tone, etc. And......

Voilà! [Though hopefully I can get a better picture in the daylight] - I was rather proud of Gen's braid and I thought the color on his horse came out great!


Aftermath:

We have a limited supply of paper towels in my dorm room so my arm naturally became my blotting paper... Good thing this wasn't acrylic ;)

My palette! It is wonderfully speckly and artsy! I need to get a better palette but this one actually worked out pretty well~

Well that's all!!! I had a bunch of fun with this and it was nice to paint again!

Have a good day and be blessed in your endeavors!!! ;)

Wednesday, December 28, 2016

Fan Art 1: Queen's Thief - Costis & Aris

Costis & Aris
Based off of characters from The King of Attolia by Megan Whalen Turner
Medium: Digital
Time: A couple days
Date: June 2016

Other Fan Art for the same series: Sea of Olives

This was a fan art I did a couple of months ago for the Hamiathes' Gift Exchange on the lovely Sounis fan site. I was super excited for the exchange, and I had a bunch of ideas that I wanted to draw, but alas I was finishing my hectic last couple of weeks studying abroad in Italy and thus I did not complete the more ambitious of my planned fan art (which I have since been finishing up and will be posting shortly!). I did however complete this lovely little drawing of Costis and Aris who are predominately from The King of Attolia (Book 3) in Megan Whalen Turner's Queen's Thief series.

[Quick Note: The Queen's Thief series (the actual official series title now { ;) } is absolutely my favorite book series of all time, and Megan Whalen Turner is a wizard of an author. I can no longer remember my life pre-Queen's-Thief series. They are the most amazing work of literary art I have ever come across, and as an author I can only aspire to be half as amazing as Megan Whalen Turner. This is the sort of books series where every single word has a meaning and a purpose revealing more with each reread (yes, even many many rereads later), but they can also be enjoyable on a surface level without delving into the hidden treasures of extra meaning and foreshadowing. The characters are wonderful and a joy to read. The books are a perfect balance of everything a book needs but done in such a masterful way that I consider them more a work of art than a mere book series (mind you these are children's/young adult fiction and written in a modern style {as opposed to the more antiquated style of most of the greats of children's/teen literature} so that really is saying something). I could literally write a whole series raving about how amazing each book is, so I had better get on to my fan art~~~]

Prompt: The prompt I worked off of was from a lovely fellow fan who adored Costis and Aris and their friendship [or a little bit more ;) ]. Throughout The King of Attolia, which is narrated from Costis's point of view, there are several scenes with long time friends Costis and Aris. There is everything from them doing their normal daily duties as guards, hanging out in their free time, worrying about each other (such as when Costis desperately has to plead the King for a way to save Aris), etc. Costis is very just, upstanding, and passionate. He comes from a landed family which is huge as far as status goes in Attolia. Aris does not come from a landed family and cannot afford to be as upright as Costis sometimes. They stay friends through thick and thin despite their difference in status or the trouble they find themselves in throughout the plot of the book.

This is my initial sketch. I wanted Costis (on the left) to be standing openly and reaching up around Aris's neck without care for how awkward the reach or how cumbersome the armor he was wearing. I wanted to witness them spontaneously having fun: Costis, a more genuine and open fun with his best friend; Aris, a more precious fun grateful for the friendship he's found in Costis. I was also working on the design of the armor which needed to both feel like Greek/Roman-ish armor, but also be plenty decorative since as Queen's Guard they were expected to look both impressive and perhaps just a bit ornamental. The symbol on the chest plate was meant to be the lily of Attolia which is mentioned to be on Attolian currency.

This is my completed sketch (in pencil). Costis is smiling unreservedly. There's a bit of funkiness going on in some of the hands and elbows, but the armor looks nice. I also added a second lily on the hip plate.


I decided that I was going to turn this into a digital drawing to keep it cleaner, and besides I think I only had 12 colored pencils with me in Italy and no other art supplies. This is the black and white digital version of the drawing. I decided that I was going to keep it 'sketch-y' and stay simple on the coloring, with more muted, everyday-happy sorts of colors. I wanted a simple clean fill in that maintained the feelings of my sketch.

I wanted both of their hair to be dark brown, but I didn't want them to be the same color. I wanted to give Costis a slight red tinge to his hair (since for some reason I related reddish hair with warmer, more open personalities - not that Costis is that 'warm' per se, but he is very genuine to his feelings and beliefs as opposed to Aris being slightly more reserved and constrained.). I do wish I would have made Costis's hair curlier, but curly hair is hard. 
This is the final drawing with highlights and shadows added. I also darkened Aris's hair a bit, and cleaned up some of the dark sketch-y areas a little. I made the horrible elbow a bit less horrible. There is definitely a lot more I would have done, especially now that I know a bit more about making digital art, but overall I am happy with it and it makes me smile every time I see it :) .

One other note about this pic, where I wanted Costis to have spontaneously slung his arm around Aris, Aris in turn is gripping Costis's shoulder. Though he can't afford to be as impulsive in his actions as Costis, they have an equal, comfortable friendship, that is important to both of them.

I know this is a cheesy over-analysis of one little sketch-y picture, but it goes to show how much I love this series and it's characters, and how even when I'm only making a tiny little sketch-y picture there is so much that I am thinking about and that I want to include to do justice to my some of my favorite characters~~~

Other Ideas:

Below is one of my other ideas for a drawing of Costis and Aris. This one was supposed to be them hanging out in Costis's room when off duty. I really liked the idea, but I had a lot of dimensional issues, so if I do end up completing this some day I will likely just have to start over.

One other idea I had was more of a comic of them eating in the mess hall - starting with when they were younger and became friends (when Costis didn't care about being friends with someone of lower status) and later throughout the plot of the book (for example there was a scene when Costis was ostracized and Aris decided to throw his lot in with him and sit with him anyways). I might still do this eventually~~~

Darn, I should've known that I couldn't keep a fan art post for the Queen's Thief series short and sweet and to the point.

Tuesday, December 13, 2016

Video Game Art 1: Platform Concept and Sprites

Platformer Video Game
Time: Around a month

I recently took a class in Java/C++ object oriented design and I was really excited because one of our main projects was to design a platform game! Of course I volunteered to make all of our sprites and everything :D - This was super fun! There was so much more that I wanted to do with it, but I am still pretty happy with everything and I have learned a lot. I definitely would have done a lot of things differently, and I wish I would have had more time to make the game more unique and have more of a cohesive design, but now I have a better idea of how to go about things next time ;)

Also I wanted to mention that I made most of the sound effects too which was super fun and totally outside of my spectrum of abilities. But the thing that made the game THE BEST was of course the music! Because of how the code was made I needed a MIDI file and couldn't figure out how to make one, so my super awesome beast brother composed a short looping file for me (check out his music website or his soundcloud)! He's the BEST! The music he made for my game sounds totally outer space jazz lounge and I really wanted to redo the background to make it more lounge-y and create different items that could be placed into the game, but alas the time of a college student is limited so I will have to leave all these ideas for the next game [which will be a lot more professional and actually have a plot and everything - the main point of this project was basically just to get all of the proper functionality]

Concept:

Our original concept was going to be the sort of game where everything seems cute and happy and then suddenly shifts to being evil. We wanted our protagonist to be a normal looking person who for whatever reason ended up in this situation.

Background:


Since the platformer game scrolls across the screen, I wanted the background to start super happy/light/harmless, but at the end I wanted the level to look like absolute chaos/terror/destruction. I ended up making a much more simplified version of my concept with just a simple rainbow for the first half of the level and then a scary volcano at the end.

TNT and Gas Blocks:


The TNT blocks subtract 20 health and the gas blocks keep the character from shooting for a set amount of time. The regular blocks came with the sample skeleton code we were modifying from here so I had a lot of fun using that basic design to create the TNT and gas blocks. For some reason the RED block with TNT written across it was not obviously enough a bomb because out of the two of my friends who I had play my game, both of them would purposefully hit the block thinking it gave them points or something. Oh well...

Main character design:



We wanted the main character to be a bit unobtrusive. I will probably make another quick post specifically about his design once I get my other computer back and running because I had some fun concepts for him and his full sized artwork had a lot more to it than the little sprite we ended up using. I really wanted him to have big boots, and I love it.

Happy Creature Design:


This is what the main enemy creature looks like, bouncing up and down before he sees the main protagonist, gets angry, and begins his attack.

Angry Creature Design:


This is the main enemy creature in his attack mode. I wanted him to look a bit psycho. I loved the slight sketchiness to his style as opposed to the 'cleanness' of his cute version.


Dying Creature Design:

This is the short animation that plays after the angry creature has died. All I did was distort and darken the 'angry' sprites. He sort of shrivels away, and it is absolutely awesome. One thing that was really cool is that a 'star' in our game makes the main character invincible, so I have created levels with just a line of enemies and periodic stars so you can literally just run straight through and kill all of the creatures and they do like this domino effect of dying animations.

More Screenshots:

Angry enemy attacks

Star cave and mushroom garden

Hiding from the enemy

Well that's all for now! I can't believe this is my first post in over a year. I have a couple projects (and hopefully some more crochet patterns) I've been meaning to write about so hopefully over Christmas break I will be able to make a lot of updates!